On January 9, 2020, Bonacci posted on his website that a JavaScript port by Goodboy Digital was in development and the game will continue to function after Adobe Flash ends at the end of 2020. Following a beta testing phase, the finished version was released on January 25, 2020. For the Android version, Fancy Force began accepting beta test applications in October 2019. The iOS version was released as a free download through the App Store on August 20, 2015. On September 30, 2014, Schymick announced that iOS and Android ports of the game have been in development. Alec Cove joined Fancy Force in 2013 and handles all server-side architecture and development. "The others who helped are all amazing", says Bonacci. The total count of level plays is over 13 billion.Ĭurrently, Jason Schymick helps Bonacci work on the game programming, although different people have contributed. There are approximately 5 million user-generated levels. These demo versions only include a limited number of featured maps and playable characters. ĭemo versions of Happy Wheels are licensed to other websites. The full version of Happy Wheels is only available on Bonacci's original website, formerly known as, which also included Divine Intervention, another flash game by Bonacci. For me, half of the fun of playing a game that imitates life (sort of), is making mistakes and seeing the end result." īonacci also noted that, because gameplay would often involve the player dying repeatedly, he put a great deal of effort into making that part of the game enjoyable. I'm not sure if it was a lack of detail or concern on the part of the developer, but the consequences of your in-game actions were often improperly illustrated. In other cases, you would have the same canned animation over and over. you'd fall off your vehicle and harmlessly bounce around. Bonacci stated that "it always bothered me when. The hyper-violent nature of the game was a reaction to Bonacci's frustration with how the consequences of certain actions were not treated realistically in other game titles. It was only meant to be a very small game, but eventually it became my main focus." I thought it was funny and stupid, so I kept expanding on it. Per Bonacci, "I was messing around with it, and eventually created a guy in a wheelchair that would endlessly fall down a random hill. Bonacci has said that his inspiration for the game came from other ragdoll physics-based games in the browser games community, as his friend and former boss, Alec Cove, had made a Verlet physics engine for Adobe Flash. Indie game developer Jim Bonacci, the game's main programmer and artist, began work on the game in 2006. Users can upload their maps to a public server where they are accessible. It contains a plethora of tools and objects for level building. Happy Wheels features a level editor, which allows players to create custom levels of their own. Players also have the choice to upload instant replays of their level attempts, which can then be viewed. Loss of limbs and profuse spurts of blood are also graphic elements. For instance, characters can be decapitated, shot, or crushed by various obstacles. Reviewers have noted that Happy Wheels exhibits graphic violence in its gameplay. Many levels feature alternate or nonexistent goals for the player. In most levels, the goal is to reach a finish line or to collect tokens. The goal of the game also differs depending on the level. Happy Wheels ' tagline is "Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!" The actual mechanics of gameplay vary because of character choice and level design the game includes characters such as a dad and his son riding a bike, a businessman on a Segway, a homeless man in a rocket-powered wheelchair, and Santa Claus in a flying elf-pulled sleigh. According to Bonacci, a sequel, which he has been working on since at least 2013, is still in development as of December 2020. The game is best known for its graphic violence and the amount of user-generated content its players produce on a regular basis, with game maps shared on a public server. Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels. Happy Wheels is a side-scrolling ragdoll physics-based platform browser game developed and published by Fancy Force.
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